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As a cleric, you gain the following class features. Hit Points. Hit Dice: 1d8 per cleric level. Hit Points at 1st Level: 8 + your Constitution modifier. Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per cleric level after 1st. Proficiencies. Armor: Light armor, medium armor, shields. Weapons: Simple weapons. Tools: None.DnD 5e offers players and DMs several ways to determine their starting wealth, and lot’s of room to mix things up. For Level 1 characters, figuring out your starting wealth can be as simple as rolling a few dice or finding out how many gold pieces your background gives you.
betterme calisthenics reviewDo you agree with BetterMe's 4-star rating? Check out what 37,538 people have .
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Preparing and Casting Spells. The Cleric table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.
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